Wine 4.21
Нет звука в ролике Microsoft, плюс бывают вылеты с ошибкой. DotNet40 не выполняет свои функции (нет музыки и голоса)


WINEARCH=win64 WINEPREFIX=~/.Games/Fable3 wine FableLauncher.exe
002d:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
002d:fixme:ntdll:NtQueryObject Unsupported information class 3
002d:err:rpc:I_RpcGetBuffer no binding
wine: Read access denied for device L"\\??\\z:\\", FS volume label and serial are not available.
002d:fixme:reg:RegDisableReflectionKey 0x186a5c8: stub
002d:fixme:file:K32EnumPageFilesA (0xb3b770, 0x184486c) stub
002d:fixme:file:K32EnumPageFilesA (0xb3b770, 0x180f188) stub
wine: Read access denied for device L"\\??\\z:\\", FS volume label and serial are not available.
wine: Read access denied for device L"\\??\\z:\\", FS volume label and serial are not available.
wine: Read access denied for device L"\\??\\z:\\", FS volume label and serial are not available.
002d:fixme:process:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap
002d:fixme:reg:RegDisableReflectionKey 0x187f7a4: stub
002d:fixme:ntdll:NtQueryObject Unsupported information class 3
002d:err:rpc:I_RpcGetBuffer no binding
0045:fixme:heap:RtlSetHeapInformation 0x110000 0 0x32fe94 4 stub
0046:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0048:fixme:thread:SetThreadIdealProcessor (000000E8 5): stub
0045:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0045:fixme:driver:D3DKMTOpenAdapterFromHdc (0x32f7ec): stub
ERROR: Could Not Get Primary Adapter Handle
0045:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
0045:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
0045:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
0046:fixme:thread:SetThreadIdealProcessor (00000144 5): stub
0046:fixme:thread:SetThreadIdealProcessor (0000014C 5): stub
0046:fixme:thread:SetThreadIdealProcessor (00000154 5): stub
0046:fixme:thread:SetThreadIdealProcessor (00000158 5): stub
0046:fixme:thread:SetThreadIdealProcessor (0000015C 5): stub
0046:fixme:thread:SetThreadIdealProcessor (00000160 5): stub
0046:fixme:thread:SetThreadIdealProcessor (00000164 5): stub
0046:fixme:nls:GetThreadPreferredUILanguages 00000008, 0x615da04, 0x615d554 0x615d550
0046:fixme:nls:get_dummy_preferred_ui_language (0x8 0x615da04 0x615d554 0x615d550) returning a dummy value (current locale)
0046:fixme:nls:GetThreadPreferredUILanguages 00000008, 0x615d900, 0x615d450 0x615d44c
0046:fixme:nls:get_dummy_preferred_ui_language (0x8 0x615d900 0x615d450 0x615d44c) returning a dummy value (current locale)
0046:fixme:thread:SetThreadIdealProcessor (00000348 2): stub
0049:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0046:fixme:thread:SetThreadIdealProcessor (00000340 2): stub
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #17:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #20:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #23:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #26:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #29:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #35:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #38:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #41:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #44:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #47:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #51:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #54:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #57:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #61:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #65:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #67:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[1].zw" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[2]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[3]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[4]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(24) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #71:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[2].w" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[4].w" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[11]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #74:
0049:fixme:d3d_shader:print_glsl_info_log     Vertex info
0049:fixme:d3d_shader:print_glsl_info_log     -----------
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[2].w" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[4].w" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[5]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[6]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[7]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[8]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[9]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[10]" might be used before being initialized
0049:fixme:d3d_shader:print_glsl_info_log     0(25) : warning C7050: "vs_out[11]" might be used before being initialized
wine: Unhandled page fault on write access to 00000000 at address F7CE82FC (thread 0057), starting debugger...
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0xf7ce82fc).
0062:fixme:dbghelp:elf_search_auxv can't find symbol in module
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:f7ce82fc ESP:0957fe38 EBP:10b386a8 EFLAGS:00010206(  R- --  I   - -P- )
 EAX:00000000 EBX:f7d7ee24 ECX:00000f00 EDX:00000000
 ESI:00000200 EDI:00000200
Stack dump:
0x0957fe38:  10b38878 7d761a05 00000000 00000000
0x0957fe48:  00001000 00000200 024788ac 024788a4
0x0957fe58:  00000000 7d783ae0 00000200 3ff00000
0x0957fe68:  00000200 00000000 10b38a20 00000200
0x0957fe78:  10aee560 02478a20 00000000 0957fed0
0x0957fe88:  024788d4 f7da2e48 00000dd5 0957fec4
Backtrace:
=>0 0xf7ce82fc __deregister_frame_info_bases+0xaa4c() in libc.so.6 (0x10b386a8)
  1 0x7d761a05 FAudioVoice_SetChannelVolumes+0x5534() in libfaudio.so.0 (0x10b386a8)
  2 0xf19568ef call_on_voice_processing_pass_start+0xfe() in xaudio2_6 (0x0957ff38)
  3 0x7bcb6e1c call_thread_func_wrapper+0xb() in ntdll (0x0957ff4c)
  4 0x7bcba5ae RtlCaptureStackBackTrace+0x1ed() in ntdll (0x0957ffdc)
  5 0x7bcb6e0e call_thread_exit_func+0x31() in ntdll (0x0957ffec)
0xf7ce82fc __deregister_frame_info_bases+0xaa4c in libc.so.6: movq	%mm0,0x0(%edx)
Modules:
Module	Address			Debug info	Name (155 modules)
PE	  330000-  400000	Deferred        xlive
PE	  400000- 2330000	Deferred        fable3
PE	 2330000- 2377000	Deferred        binkw32
PE	 2380000- 23f0000	Deferred        steamclient
PE	10000000-101e5000	Deferred        d3dx9_42
PE	3b400000-3b41f000	Deferred        steam_api
ELF	7a800000-7a945000	Deferred        opengl32<elf>
  \-PE	7a840000-7a945000	\               opengl32
ELF	7b400000-7b806000	Deferred        kernel32<elf>
  \-PE	7b420000-7b806000	\               kernel32
ELF	7b897000-7b9e4000	Deferred        libx11.so.6
ELF	7b9e4000-7bc00000	Deferred        libgnutls.so.30
ELF	7bc00000-7beba000	Dwarf           ntdll<elf>
  \-PE	7bc30000-7beba000	\               ntdll
ELF	7befc000-7bf3b000	Deferred        uxtheme<elf>
  \-PE	7bf10000-7bf3b000	\               uxtheme
ELF	7bf3b000-7bf43000	Deferred        libxfixes.so.3
ELF	7bf43000-7bf50000	Deferred        libxcursor.so.1
ELF	7bf50000-7bf64000	Deferred        libxi.so.6
ELF	7bf64000-7bf73000	Deferred        libxrandr.so.2
ELF	7bf73000-7c000000	Deferred        setupapi<elf>
  \-PE	7bf90000-7c000000	\               setupapi
ELF	7c000000-7c005000	Deferred        <wine-loader>
ELF	7c006000-7c014000	Deferred        libxrender.so.1
ELF	7c014000-7c040000	Deferred        libxcb.so.1
ELF	7c040000-7c0fc000	Deferred        winex11<elf>
  \-PE	7c060000-7c0fc000	\               winex11
ELF	7c0fc000-7c187000	Deferred        libgmp.so.10
ELF	7c407000-7c40c000	Deferred        libxcomposite.so.1
ELF	7c40c000-7c413000	Deferred        libxxf86vm.so.1
ELF	7c413000-7c418000	Deferred        libxinerama.so.1
ELF	7c418000-7c420000	Deferred        libxdmcp.so.6
ELF	7c420000-7c436000	Deferred        libxext.so.6
ELF	7c436000-7c470000	Deferred        libhogweed.so.5
ELF	7c470000-7c4ae000	Deferred        libnettle.so.7
ELF	7c4ae000-7c5db000	Deferred        libp11-kit.so.0
ELF	7c711000-7c75e000	Deferred        libfontconfig.so.1
ELF	7c75e000-7c899000	Deferred        libglib-2.0.so.0
ELF	7c8bb000-7c8c4000	Deferred        libffi.so.6
ELF	7c8c4000-7c8f0000	Deferred        libexpat.so.1
ELF	7c8f0000-7c969000	Deferred        libpcre.so.1
ELF	7c969000-7ca84000	Deferred        libharfbuzz.so.0
ELF	7ca84000-7ca9e000	Deferred        libz.so.1
ELF	7ca9e000-7cade000	Deferred        libpng16.so.16
ELF	7cade000-7cbb3000	Deferred        libfreetype.so.6
ELF	7cbb7000-7cbce000	Deferred        libtasn1.so.6
ELF	7cbe9000-7cc10000	Deferred        imm32<elf>
  \-PE	7cbf0000-7cc10000	\               imm32
ELF	7cc10000-7cc5f000	Deferred        usp10<elf>
  \-PE	7cc20000-7cc5f000	\               usp10
ELF	7cc5f000-7cdc9000	Deferred        comctl32<elf>
  \-PE	7cc90000-7cdc9000	\               comctl32
ELF	7cdc9000-7ce2e000	Deferred        dinput8<elf>
  \-PE	7cde0000-7ce2e000	\               dinput8
ELF	7ce2e000-7cfc4000	Deferred        wined3d<elf>
  \-PE	7ce70000-7cfc4000	\               wined3d
ELF	7cfc4000-7d00c000	Deferred        d3d9<elf>
  \-PE	7cfd0000-7d00c000	\               d3d9
ELF	7d00c000-7d148000	Deferred        oleaut32<elf>
  \-PE	7d040000-7d148000	\               oleaut32
ELF	7d148000-7d177000	Deferred        mpr<elf>
  \-PE	7d150000-7d177000	\               mpr
ELF	7d177000-7d210000	Deferred        wininet<elf>
  \-PE	7d190000-7d210000	\               wininet
ELF	7d210000-7d241000	Deferred        msacm32<elf>
  \-PE	7d220000-7d241000	\               msacm32
ELF	7d241000-7d30d000	Deferred        winmm<elf>
  \-PE	7d250000-7d30d000	\               winmm
ELF	7d30d000-7d332000	Deferred        bcrypt<elf>
  \-PE	7d320000-7d332000	\               bcrypt
ELF	7d332000-7d42b000	Deferred        crypt32<elf>
  \-PE	7d350000-7d42b000	\               crypt32
ELF	7d42b000-7d467000	Deferred        wintrust<elf>
  \-PE	7d440000-7d467000	\               wintrust
ELF	7d467000-7d589000	Deferred        ucrtbase<elf>
  \-PE	7d4a0000-7d589000	\               ucrtbase
ELF	7d589000-7d5da000	Deferred        dsound<elf>
  \-PE	7d5a0000-7d5da000	\               dsound
ELF	7d5da000-7d746000	Deferred        libsdl2-2.0.so.0
ELF	7d746000-7d788000	Dwarf           libfaudio.so.0
ELF	7d793000-7d7a5000	Deferred        libbz2.so.1.0
ELF	7d7a5000-7d7be000	Deferred        xinput1_3<elf>
  \-PE	7d7b0000-7d7be000	\               xinput1_3
ELF	7d7be000-7d7fc000	Deferred        ws2_32<elf>
  \-PE	7d7d0000-7d7fc000	\               ws2_32
ELF	7d7fc000-7d897000	Deferred        rpcrt4<elf>
  \-PE	7d820000-7d897000	\               rpcrt4
ELF	7d897000-7da09000	Deferred        ole32<elf>
  \-PE	7d8d0000-7da09000	\               ole32
ELF	7da09000-7da31000	Deferred        shcore<elf>
  \-PE	7da10000-7da31000	\               shcore
ELF	7da31000-7da9a000	Deferred        shlwapi<elf>
  \-PE	7da40000-7da9a000	\               shlwapi
ELF	7da9a000-7e4b2000	Deferred        shell32<elf>
  \-PE	7dad0000-7e4b2000	\               shell32
ELF	7e4b2000-7e58f000	Deferred        msvcrt<elf>
  \-PE	7e4e0000-7e58f000	\               msvcrt
ELF	7e58f000-7e615000	Deferred        advapi32<elf>
  \-PE	7e5a0000-7e615000	\               advapi32
ELF	7e615000-7e76f000	Deferred        gdi32<elf>
  \-PE	7e640000-7e76f000	\               gdi32
ELF	7e76f000-7e9b1000	Deferred        user32<elf>
  \-PE	7e7a0000-7e9b1000	\               user32
ELF	7e9b1000-7ea70000	Deferred        kernelbase<elf>
  \-PE	7e9d0000-7ea70000	\               kernelbase
ELF	7ea70000-7ea85000	Deferred        libnss_files.so.2
ELF	7eefd000-7efca000	Deferred        libm.so.6
ELF	7efca000-7efcf000	Deferred        libxau.so.6
ELF	7efd3000-7efe9000	Deferred        x3daudio1_7<elf>
  \-PE	7efe0000-7efe9000	\               x3daudio1_7
ELF	7efe9000-7f000000	Deferred        version<elf>
  \-PE	7eff0000-7f000000	\               version
ELF	eeafb000-eebd9000	Deferred        libgcrypt.so.20
ELF	eebd9000-eec05000	Deferred        liblzma.so.5
ELF	eec05000-eec92000	Deferred        libvorbisenc.so.2
ELF	eec92000-eecd9000	Deferred        libflac.so.8
ELF	eecd9000-eed8e000	Deferred        libsystemd.so.0
ELF	f0500000-f051d000	Deferred        libgcc_s.so.1
ELF	f051d000-f05ac000	Deferred        libsndfile.so.1
ELF	f05ac000-f05ff000	Deferred        libdbus-1.so.3
ELF	f0f16000-f0fa4000	Deferred        libpulsecommon-13.0.so
ELF	f0fa4000-f0fff000	Deferred        libpulse.so.0
ELF	f1901000-f1930000	Deferred        libvorbis.so.0
ELF	f193f000-f1966000	Dwarf           xaudio2_6<elf>
  \-PE	f1950000-f1966000	\               xaudio2_6
ELF	f1966000-f199a000	Deferred        winepulse<elf>
  \-PE	f1970000-f199a000	\               winepulse
ELF	f199a000-f19c2000	Deferred        mmdevapi<elf>
  \-PE	f19a0000-f19c2000	\               mmdevapi
ELF	f2302000-f2325000	Deferred        libgpg-error.so.0
ELF	f2d1c000-f2d37000	Deferred        hid<elf>
  \-PE	f2d20000-f2d37000	\               hid
ELF	f3f00000-f3f19000	Deferred        libresolv.so.2
ELF	f524b000-f5254000	Deferred        libxcb-sync.so.1
ELF	f5254000-f5259000	Deferred        libxcb-present.so.0
ELF	f5259000-f5276000	Deferred        libxcb-glx.so.0
ELF	f5646000-f564c000	Deferred        libpulse-simple.so.0
ELF	f564c000-f5657000	Deferred        libogg.so.0
ELF	f5657000-f565f000	Deferred        libasyncns.so.0
ELF	f5bae000-f77bf000	Deferred        libnvidia-glcore.so.440.36
ELF	f77bf000-f78a7000	Deferred        libglx_nvidia.so.0
ELF	f78a7000-f78e2000	Deferred        libglx.so.0
ELF	f78e2000-f795e000	Deferred        libgldispatch.so.0
ELF	f795e000-f79ca000	Deferred        libgl.so.1
ELF	f79ca000-f79d1000	Deferred        libxcb-dri3.so.0
ELF	f79d1000-f79d6000	Deferred        libx11-xcb.so.1
ELF	f7b53000-f7b5e000	Deferred        librt.so.1
ELF	f7b60000-f7b66000	Deferred        libdl.so.2
ELF	f7b76000-f7b8c000	Deferred        libdrm.so.2
ELF	f7b8c000-f7b91000	Deferred        libnvidia-tls.so.440.36
ELF	f7b9c000-f7d83000	Dwarf           libc.so.6
ELF	f7d83000-f7da6000	Deferred        libpthread.so.0
ELF	f7da6000-f7f5a000	Dwarf           libwine.so.1
ELF	f7f5a000-f7fa2000	Deferred        libesets_pac.so
ELF	f7fa5000-f7fd0000	Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
00000008 FableLauncher.exe
	00000009    0
0000000e services.exe
	0000002b    0
	00000025    0
	00000022    0
	0000001d    0
	00000014    0
	00000013    0
	00000010    0
	0000000f    0
00000011 winedevice.exe
	00000018    0
	00000017    0
	00000016    0
	00000012    0
0000001b plugplay.exe
	0000001f    0
	0000001e    0
	0000001c    0
00000020 winedevice.exe
	0000002a    0
	00000026    0
	00000024    0
	00000023    0
	00000021    0
0000002c F3Secu.exe
	00000043    0
	00000042   -2
	00000041   -1
	00000040    0
	0000003e    0
	0000002d    0
0000002e explorer.exe
	00000032    0
	00000031    0
	00000030    0
	0000002f    0
00000044 (D) Z:\home\Noname\Fable3\drive_c\Fable III\Fable3.exe
	00000063    0
	0000005c    0
	0000005b    0
	0000005a    0
	00000059    0
	00000058    0
	00000057    0 <==
	00000056    0
	00000055    0
	00000054    0
	00000053    0
	00000052    0
	00000051    0
	00000050    0
	0000004f    0
	0000004e    0
	0000004d    0
	0000004c    0
	0000004a    0
	00000049    0
	00000048    0
	00000047    0
	00000046    0
	00000045    0
System information:
    Wine build: wine-4.21
    Platform: i386 (WOW64)
    Version: Windows 7
    Host system: Linux
    Host version: 5.4.2-zen1-1-zen
wine: Read access denied for device L"\\??\\z:\\", FS volume label and serial are not available.
Да, действительно оно. Спасибо! Тему можно закрыть!
Всем привет! Решил написать здесь. Не могу вспомнить пакет. Раньше автоматом ставился скриптами, потом ставил уже сам. Сейчас не могу вспомнить......

Пакет, который после установки меняет pacman в терминале, создавая анимацию Пакмана, поедающего точки
У меня появилась проблема. Firefox время от времени при переходе по ссылкам открывает пустую вкладку. Ни обновить не могу, ни консоль открыть

UPD: как я понял, дело в этом:

Parent 5284, Gecko_IOThread] WARNING: pipe error (213): Соединение разорвано другой стороной: file /build/firefox/src/firefox-67.0.4/ipc/chromium/src/chrome/common/ipc_channel_posix.cc, line 357[Parent 5284, Gecko_IOThread] WARNING: pipe error (207): Соединение разорвано другой стороной: file /build/firefox/src/firefox-67.0.4/ipc/chromium/src/chrome/common/ipc_channel_posix.cc, line 357

Нагуглил, что проблема может решиться, если отключить мульти-процесс в окнах. В about:config

    browser.tabs.remote.autostart = false
    browser.tabs.remote.autostart.2 = false

UUPD:
К сожалению, после данных действий появляются такие вещи, как тирринг и более слабая работа браузера. Вернул всё назад.
Так, установил в 32битный prefix и поставил совместимость с Windows ME
Проблема решилась,но появилась другая:

005b:err:ntdll:RtlpWaitForCriticalSection section 0x7bd27b00 "../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 005b, blocked by 0051, retrying (60 sec)
0052:err:ntdll:RtlpWaitForCriticalSection section 0x7bd27b00 "../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0052, blocked by 0051, retrying (60 sec)
0063:err:ntdll:RtlpWaitForCriticalSection section 0x7bd27b00 "../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0063, blocked by 0051, retrying (60 sec)
005a:err:ntdll:RtlpWaitForCriticalSection section 0x7bd27b00 "../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 005a, blocked by 0051, retrying (60 sec)
008e:err:ntdll:RtlpWaitForCriticalSection section 0x7bd27b00 "../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 008e, blocked by 0051, retrying (60 sec)
^C
[[email protected] Malinovka]$ 008f:err:ntdll:RtlpWaitForCriticalSection section 0x7bd27b00 "../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 008f, blocked by 0051, retrying (60 sec)
006b:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
006b:fixme:ver:GetCurrentPackageId (0x32fe34 (nil)): stub
При запуске клиента выходит ошибка и происходит зависание. Приходится убивать процесс.

0048:err:seh:setup_exception_record stack overflow 160 bytes in thread 0048 eip 7e5132d6 esp 01581290 stack 0x1580000-0x1581000-0x1780000
Решил!

Нужно было установить пакеты openal и lib32-openal!
Спасибо pztrn за попытки помочь!
Вообщем после переустановки проблема пропала,но игра не запускается всё равно:

WINEARCH=win32 WINEPREFIX=~/wine32 wine FableLauncher.exe
0012:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0012:fixme:process:SetProcessDEPPolicy (1): stub
0012:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0019:fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
0034:fixme:ntdll:NtQueryObject Unsupported information class 3
0034:err:rpc:I_RpcGetBuffer no binding
0034:fixme:win:EnumDisplayDevicesW ((null),0,0x1868aa4,0x00000000), stub!
0034:fixme:win:EnumDisplayDevicesW ((null),0,0x1868614,0x00000000), stub!
0034:fixme:file:K32EnumPageFilesA (0xb3b770, 0x18447fc) stub
0034:fixme:file:K32EnumPageFilesA (0xb3b770, 0x180f118) stub
0034:fixme:win:EnumDisplayDevicesW ((null),0,0x17a92f4,0x00000000), stub!
0034:fixme:win:EnumDisplayDevicesW ((null),0,0x17a8e64,0x00000000), stub!
0034:fixme:win:EnumDisplayDevicesW ((null),0,0x17a8bb4,0x00000000), stub!
0034:fixme:win:EnumDisplayDevicesW ((null),0,0x17a8724,0x00000000), stub!
0034:fixme:win:EnumDisplayDevicesW ((null),0,0x17a92f4,0x00000000), stub!
0034:fixme:win:EnumDisplayDevicesW ((null),0,0x17a8e64,0x00000000), stub!
0034:fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDeviceMap
0034:fixme:ntdll:NtQueryObject Unsupported information class 3
0034:err:rpc:I_RpcGetBuffer no binding
0047:fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fe24 4 stub
0048:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
004a:fixme:thread:SetThreadIdealProcessor (0xa8): stub
0047:fixme:win:EnumDisplayDevicesW ((null),0,0x33f7b4,0x00000000), stub!
0047:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
0047:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
0047:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
0048:fixme:thread:SetThreadIdealProcessor (0x114): stub
0048:fixme:thread:SetThreadIdealProcessor (0x118): stub
0048:fixme:thread:SetThreadIdealProcessor (0x11c): stub
0048:fixme:thread:SetThreadIdealProcessor (0x128): stub
0048:fixme:thread:SetThreadIdealProcessor (0x12c): stub
0048:fixme:thread:SetThreadIdealProcessor (0x130): stub
0048:fixme:thread:SetThreadIdealProcessor (0x134): stub
0048:err:module:load_builtin_dll failed to load .so lib for builtin L"xaudio2_6.dll": libopenal.so.1: невозможно открыть разделяемый объектный файл: Нет такого файла или каталога
0048:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\\windows\\system32\\xaudio2_6.dll"
0048:err:ole:CoGetClassObject no class object {3eda9b49-2085-498b-9bb2-39a6778493de} could be created for context 0x1
0048:fixme:nls:GetThreadPreferredUILanguages 00000008, 0x5f4d9a4, 0x5f4d4f4 0x5f4d4f0
0048:fixme:nls:get_dummy_preferred_ui_language (0x8 0x5f4d9a4 0x5f4d4f4 0x5f4d4f0) returning a dummy value (current locale)
0048:fixme:nls:GetThreadPreferredUILanguages 00000008, 0x5f4d8a0, 0x5f4d3f0 0x5f4d3ec
0048:fixme:nls:get_dummy_preferred_ui_language (0x8 0x5f4d8a0 0x5f4d3f0 0x5f4d3ec) returning a dummy value (current locale)
wine: Unhandled page fault on read access to 0x00000000 at address 0x148d355 (thread 0052), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x0148d355).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0148d355 ESP:08befe88 EBP:02a48c50 EFLAGS:00010216( R- -- I -A-P- )
EAX:00000000 EBX:01ddcb38 ECX:02a48c50 EDX:01462720
ESI:02eb8010 EDI:02a23114
Stack dump:
0x08befe88: 01496faf 00000000 02eb8010 02a235c4
0x08befe98: 01ddcb38 01a22432 0146d935 0147a218
0x08befea8: 02a072b8 01477654 00000000 01ddcb38
0x08befeb8: 08befed0 7bcdd000 01ddc9c8 00000000
0x08befec8: 01ddca90 00000001 08befeec 018c58ff
0x08befed8: 00000000 7bcdd000 7bc7e944 01ddcb38
Backtrace:
=>0 0x0148d355 in fable3 (+0x108d355) (0x02a48c50)
0x0148d355: movl 0x0(%eax),%edx
Modules:
Module Address Debug info Name (129 modules)
PE 340000- 387000 Deferred binkw32
PE 390000- 400000 Deferred steamclient
PE 400000- 2330000 Export fable3
PE 2330000- 2400000 Deferred xlive
PE 10000000-101e5000 Deferred d3dx9_42
PE 3b400000-3b41f000 Deferred steam_api
ELF 7a800000-7a93d000 Deferred opengl32<elf>
\-PE 7a820000-7a93d000 \ opengl32
ELF 7b400000-7b7eb000 Deferred kernel32<elf>
\-PE 7b420000-7b7eb000 \ kernel32
ELF 7bc00000-7bcfa000 Deferred ntdll<elf>
\-PE 7bc10000-7bcfa000 \ ntdll
ELF 7c000000-7c004000 Deferred <wine-loader>
ELF 7d338000-7d34b000 Deferred libxi.so.6
ELF 7d380000-7d3aa000 Deferred libxcb.so.1
ELF 7d3b0000-7d4fd000 Deferred libx11.so.6
ELF 7d500000-7d515000 Deferred libxext.so.6
ELF 7d518000-7d524000 Deferred libxcursor.so.1
ELF 7d528000-7d535000 Deferred libxrandr.so.2
ELF 7d538000-7d544000 Deferred libxrender.so.1
ELF 7d548000-7d5d8000 Deferred winex11<elf>
\-PE 7d550000-7d5d8000 \ winex11
ELF 7d748000-7d77a000 Deferred libexpat.so.1
ELF 7d7c8000-7d7cf000 Deferred libxfixes.so.3
ELF 7d7d0000-7d81a000 Deferred libfontconfig.so.1
ELF 7d820000-7d827000 Deferred libxxf86vm.so.1
ELF 7d828000-7d84c000 Deferred imm32<elf>
\-PE 7d830000-7d84c000 \ imm32
ELF 7d850000-7d8c7000 Deferred libpcre.so.1
ELF 7d8c8000-7d9f7000 Deferred libglib-2.0.so.0
ELF 7d9f8000-7dab3000 Deferred libharfbuzz.so.0
ELF 7dab8000-7daf6000 Deferred libpng16.so.16
ELF 7daf8000-7db09000 Deferred libbz2.so.1.0
ELF 7db10000-7dbe0000 Deferred libfreetype.so.6
ELF 7dbe8000-7dbef000 Deferred libxdmcp.so.6
ELF 7dbf0000-7dbf5000 Deferred libxau.so.6
ELF 7dc10000-7dd56000 Deferred wined3d<elf>
\-PE 7dc20000-7dd56000 \ wined3d
ELF 7dd58000-7dd99000 Deferred d3d9<elf>
\-PE 7dd60000-7dd99000 \ d3d9
ELF 7dda0000-7ded3000 Deferred oleaut32<elf>
\-PE 7ddc0000-7ded3000 \ oleaut32
ELF 7ded8000-7df00000 Deferred mpr<elf>
\-PE 7dee0000-7df00000 \ mpr
ELF 7df00000-7df19000 Deferred libz.so.1
ELF 7df30000-7df4c000 Deferred dinput8<elf>
\-PE 7df40000-7df4c000 \ dinput8
ELF 7df50000-7dfc8000 Deferred wininet<elf>
\-PE 7df60000-7dfc8000 \ wininet
ELF 7dfc8000-7dff3000 Deferred msacm32<elf>
\-PE 7dfd0000-7dff3000 \ msacm32
ELF 7dff8000-7e0b1000 Deferred winmm<elf>
\-PE 7e000000-7e0b1000 \ winmm
ELF 7e0b8000-7e187000 Deferred crypt32<elf>
\-PE 7e0c0000-7e187000 \ crypt32
ELF 7e188000-7e1bc000 Deferred wintrust<elf>
\-PE 7e190000-7e1bc000 \ wintrust
ELF 7e1f0000-7e207000 Deferred xinput1_3<elf>
\-PE 7e200000-7e207000 \ xinput1_3
ELF 7e208000-7e253000 Deferred dsound<elf>
\-PE 7e210000-7e253000 \ dsound
ELF 7e258000-7e26c000 Deferred x3daudio1_7<elf>
\-PE 7e260000-7e26c000 \ x3daudio1_7
ELF 7e270000-7e325000 Deferred msvcrt<elf>
\-PE 7e290000-7e325000 \ msvcrt
ELF 7e328000-7e482000 Deferred ole32<elf>
\-PE 7e340000-7e482000 \ ole32
ELF 7e488000-7e509000 Deferred rpcrt4<elf>
\-PE 7e490000-7e509000 \ rpcrt4
ELF 7e510000-7e54b000 Deferred ws2_32<elf>
\-PE 7e520000-7e54b000 \ ws2_32
ELF 7e550000-7e5c7000 Deferred shlwapi<elf>
\-PE 7e560000-7e5c7000 \ shlwapi
ELF 7e5c8000-7e81b000 Deferred shell32<elf>
\-PE 7e5e0000-7e81b000 \ shell32
ELF 7e820000-7e899000 Deferred advapi32<elf>
\-PE 7e830000-7e899000 \ advapi32
ELF 7e8a0000-7e9ce000 Deferred gdi32<elf>
\-PE 7e8b0000-7e9ce000 \ gdi32
ELF 7e9d0000-7ebb2000 Deferred user32<elf>
\-PE 7e9e0000-7ebb2000 \ user32
ELF 7ebb8000-7ebcc000 Deferred libnss_files.so.2
ELF 7ef08000-7efcc000 Deferred libm.so.6
ELF 7efd0000-7efd9000 Deferred libuuid.so.1
ELF 7efe0000-7effa000 Deferred version<elf>
\-PE 7eff0000-7effa000 \ version
ELF f3698000-f36b0000 Deferred libgpg-error.so.0
ELF f36b0000-f36c8000 Deferred libresolv.so.2
ELF f36c8000-f3754000 Deferred libvorbisenc.so.2
ELF f3758000-f3786000 Deferred libvorbis.so.0
ELF f3788000-f3790000 Deferred libogg.so.0
ELF f3790000-f3816000 Deferred libflac.so.8
ELF f3818000-f38f5000 Deferred libgcrypt.so.20
ELF f38f8000-f3924000 Deferred liblzma.so.5
ELF f3928000-f39b6000 Deferred libsndfile.so.1
ELF f39b8000-f3a4b000 Deferred libsystemd.so.0
ELF f3a50000-f3aa1000 Deferred libdbus-1.so.3
ELF f3aa8000-f3b37000 Deferred libpulsecommon-11.1.so
ELF f3b38000-f3b94000 Deferred libpulse.so.0
ELF f3bc8000-f3bf2000 Deferred winepulse<elf>
\-PE f3bd0000-f3bf2000 \ winepulse
ELF f3bf8000-f3c1b000 Deferred mmdevapi<elf>
\-PE f3c00000-f3c1b000 \ mmdevapi
ELF f3c20000-f3c8e000 Deferred setupapi<elf>
\-PE f3c30000-f3c8e000 \ setupapi
ELF f3c90000-f3cc8000 Deferred uxtheme<elf>
\-PE f3ca0000-f3cc8000 \ uxtheme
ELF f3cc8000-f3d0e000 Deferred usp10<elf>
\-PE f3cd0000-f3d0e000 \ usp10
ELF f3d10000-f3e47000 Deferred comctl32<elf>
\-PE f3d20000-f3e47000 \ comctl32
ELF f4408000-f4412000 Deferred librt.so.1
ELF f4418000-f441f000 Deferred libasyncns.so.0
ELF f4708000-f4721000 Deferred hid<elf>
\-PE f4710000-f4721000 \ hid
ELF f4728000-f4775000 Deferred dinput<elf>
\-PE f4730000-f4775000 \ dinput
ELF f58a8000-f77b9000 Deferred libnvidia-glcore.so.390.48
ELF f77c0000-f78d9000 Deferred libglx_nvidia.so.0
ELF f7910000-f796f000 Deferred libgldispatch.so.0
ELF f7970000-f79d0000 Deferred libgl.so.1
ELF f7b08000-f7b0d000 Deferred libnvidia-tls.so.390.48
ELF f7b30000-f7b35000 Deferred libdl.so.2
ELF f7b40000-f7b63000 Deferred libglx.so.0
ELF f7b68000-f7d3b000 Deferred libc.so.6
ELF f7d40000-f7d5f000 Deferred libpthread.so.0
ELF f7d60000-f7f17000 Dwarf libwine.so.1
ELF f7f68000-f7f8f000 Deferred ld-linux.so.2
ELF f7f98000-f7f9a000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
00000008 FableLauncher.exe
00000009 0
0000000e services.exe
0000002a 0
00000025 0
0000001d 0
00000015 0
00000010 0
0000000f 0
00000011 mscorsvw.exe
0000001a 0
00000019 0
00000018 0
00000012 0
00000013 explorer.exe
00000031 0
00000030 0
0000002f 0
00000014 0
0000001b winedevice.exe
00000022 0
0000001f 0
0000001e 0
0000001c 0
00000023 plugplay.exe
00000027 0
00000026 0
00000024 0
00000028 winedevice.exe
00000032 0
0000002c 0
0000002b 0
00000029 0
00000033 F3Secu.exe
00000045 0
00000044 -2
00000043 -1
00000042 0
00000040 0
00000034 0
00000046 (D) Z:\home\stanislav\PlayOnLinux's virtual drives\Fable3_test\drive_c\R.G. Catalyst\Fable III\Fable3.exe
00000058 0
00000057 0
00000056 0
00000055 0
00000054 0
00000053 0
00000052 0 <==
00000051 0
00000050 0
0000004f 0
0000004e 0
0000004d 0
0000004c 0
0000004b 0
0000004a 0
00000049 0
00000048 0
00000047 0
System information:
Wine build: wine-3.5
Platform: i386
Version: Windows 5.1 (0)
Host system: Linux
Host version: 4.15.15-1-zen
005b:fixme:win:EnumDisplayDevicesW ((null),0,0x3f2bff4,0x00000000), stub!
005b:fixme:win:EnumDisplayDevicesW ((null),0,0x3f2bb74,0x00000000), stub!
Wine 32 битный. Пакет уже был установлен.
Как я понял проблема в этом:
006f:fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn software support unavailable.
006f:fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn software support unavailable.
Гуглил. Нужно установить libtxc_dxth, но пакет отсутствует сейчас