Участник с: 27 апреля 2017
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Здравствуйте! В данный момент пользуюсь Arch x86-64. Скачал steam через официальный репозиторий, докачал все недостающие библиотеки для x32 платформы. Сам клиент steam работает, но при запуске игры Portal ничего не происходит, а в консоль выводит это:
Game update: AppID 400 "Portal", ProcID 5775, IP 0.0.0.0:0
ERROR: ld.so: object '/home/andrey/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 5775 for game ID 400
ERROR: ld.so: object '/home/andrey/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
pid 5777 != 5776, skipping destruction (fork without exec?)
ERROR: ld.so: object '/home/andrey/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 5776 for game ID 400
ERROR: ld.so: object '/home/andrey/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
>>> Adding process 5778 for game ID 400
>>> Adding process 5779 for game ID 400
SDL video target is 'x11'
SDL video target is 'x11'
AppFramework : Unable to load module vguimatsurface.so!
Unable to load interface VGUI_Surface030 from vguimatsurface.so
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system DOES NOT support the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system DOES NOT support the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system DOES NOT support the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system supports the OpenGL extension GL_AMD_pinned_memory.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system supports the OpenGL extension GL_NVX_gpu_memory_info.
This system supports the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
This system supports the OpenGL extension GL_ANGLE_texture_compression_dxt3.
This system supports the OpenGL extension GL_ANGLE_texture_compression_dxt5.
This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
Game removed: AppID 400 "Portal", ProcID 5775
No cached sticky mapping in ActivateActionSet.
Использовал все способы из вики-страницы https://wiki.archlinux.org/index.php/Steam/Troubleshooting_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9) и тщательного (возможно) гуглинга не получилось исправить проблемы с gameoverlayrenderer. В настройках самого steam выключал эту функцию, запускал steam-native c параметром STEAM_RUNTIME=0. Использую amd radeon hd6450 c открытым драйвером.
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